Chad Comeau
Project portfolio
ISEDA Victim Interview Simulator
Team Lead, Game Design, Coordination
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Part of the ISEDA project, this serious game is built to teach victim-centred interview techniques in the context of domestic abuse and gender-based violence to hundreds of police officers across Europe.
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Coordinating with project partners, designing the dialogue system, writing & iterating on the script with content experts, directing mocap sessions, managing localization, facilitating user tests with police in Bulgaria, Greece, and Catalonia.
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Implementing dialogue logic, animations & audio in Unreal Engine. Testing and debugging.
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Meeting deadlines while having fun with the team, partners & international performers.
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Source code and Windows build available for free.
Clare Cuisine +
Project Lead, Designer





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Community cooking app featuring over a dozen recipes presented by people from Clare, Nova Scotia. Participatory design process to encourage sharing and building connections.
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Includes an experimental dynamic recipe: Cook alongside an interactive podcast running you through the dish and how to prepare it while learning about the cultural context.
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Covered by local and provincial press, radio and television.
Tiny Bookshop Prototype
Narrative Designer & Writer



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Narrative tools: Designing and developing modular narrative tools using Yarn and Unity alongside creative lead and programmer. Testing and refining tools while implementing content in engine.
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Story content: Developing existing setting and characters, creating new characters, outlining their arcs and writing dialogues alongside co-writer. Maintaining documentation in online wiki and Miro.
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Marketing copy: Reworking marketing copy and setting up Steam page, helping the game reach over 25 000 wishlists during the six-month prototype development period.
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Playtesting: While there is no public demo of this prototype, external playtesters wrote:
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“I enjoyed that the interactions with the characters actually added some value […]
All characters have a distinct personality.” -
“Between the locations and the strange yet approachable people you will meet, the game really manages to sell the feeling of being in a friendly small town.”
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Clarevoyance
Solo Developer
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Publicly funded adventure game made in collaboration with over 130 people from my hometown who contributed voice-overs, art, music, stories and more.
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The game’s storyline, comprised of 26 quests, reinvents local Acadian folklore, backed by research thanks to a partnership with the local university and several guest writers, including former Parliamentary Poet Laureate Georgette LeBlanc.
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Full attendance for one of the launch events featuring presentations and live music.
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Press coverage includes Le Monde, CBC and Radio-Canada. More information on the game's website.
Berlin Maniacs
Game Designer, Narrative Designer & Writer



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Researching similar games and the unique setting of 1960s West Berlin. Writing GDD.
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Paper prototyping to develop compelling gameplay loop seeped in the historical setting and political story the project leads wanted to tell. Outlining gameplay systems and AI flowcharts.
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Exploring various narrative tools before helping the programmer with a custom solution.
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Level design of a small open world using splines and 3D assets.
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Writing dialogues and barks, imported and implemented in Unreal engine.
- Rigorous testing of dialogues and mission logic. Creating conditional objectives, adding waypoints and NPCs, using commands to control NPC movement and behaviour to ensure the story, onboarding and gameplay unfold smoothly.
- Nominated for the Ubisoft Newcomer Award at the 2021 German Developer Awards.
Grouillons-nous!
Game Designer, Coordinator
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Web game promoting fitness for students, teachers and staff. Log kilometers to visit schools across the province while collecting stamps and postcards. Leaderboards for both students and staff allow friendly competition to motivate exercise in the real world.
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Client work with the Conseil scolaire acadien provincial, Nova Scotia's francophone school board, in collaboration with neoludic games. Ran live for the 2022-2023 school year.
Local Paper Small Town
Game Designer & Writer



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Two-player co-op puzzle game for VR and physical newspaper, showcased at school and at Places VR festival.
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Created as a mixed media semester project at the Cologne Game Lab in two months.
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Concepting, prototyping, puzzle design, playtesting, writing and polishing newspaper texts.
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Nominated for the Ubisoft Newcomer Award at the 2020 German Developer Awards.
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Download for free on Steam, where the game has a Positive review average.
Antura and the Letters
Localization Coordinator & Game Designer



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Winner of the Special Award for Social Commitment at the 2022 German Developer Awards.
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Organizing the translation and implementation of six new languages for the Antura app, leading to the release of version for Ukrainian refugees.
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Contact point between the internal and external development teams as well as a dozen international language professionals.
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Succeeding with tight timelines thanks to good communication and efficient work, from start to release in 3 months.
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Available for free on Google Play and Apple App Store. More details on the project website.
Silent Earth
Solo Developer
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Sci-fi interactive fiction student project made with Twine during a semester dedicated to game writing and narrative design. Happy about the Positive Steam review average.